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use url open VR browser with unity in vive focus


bamdart
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After looking into this issue I have some good news to share with developers. In January HTC Vive announced a partnership deal with Mozilla for Firefox Reality to be the default internet browser:

 

https://blog.mozilla.org/blog/2019/01/08/mozilla-announces-deal-to-bring-firefox-reality-to-htc-vive-devices/
https://blog.vive.com/us/2019/01/07/htc-vive-teams-mozilla-aws/


This partnership means that with the next system update (no confirmed schedule yet) Firefox Reality browser will be integrated as the default browser for Vive Focus and Focus Plus!
Firefox Reality is a great VR browser and developers who have it installed may have noticed it will work with WebVR, android intents, and Unity functions such as Application.OpenURL("http://www.google.co.uk");

 

Stay tuned to the community forums for more information and updates.

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  • 2 months later...

I needed a solution to authenticate users to dropbox before this update and used WebViews. My WebViews no longer work. Is this because of the update?

Will using Application.OpenURL(URL); cause my application to close? I need a solution which allows my users to easily open the web app, copy their authorization code, and return to my app.

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1 hour ago, EnduvoJD said:

I needed a solution to authenticate users to dropbox before this update and used WebViews. My WebViews no longer work. Is this because of the update?

Will using Application.OpenURL(URL); cause my application to close? I need a solution which allows my users to easily open the web app, copy their authorization code, and return to my app.

EDIT: After further investigation, it seems that it may be something specific about the dropbox webpage, because google does load on the webview.

I would still like to know about my question above though regarding the Firefox update.

@Corvus @Tony PH Lin

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  • 3 years later...

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