jcasman27 Posted April 16, 2018 Posted April 16, 2018 Hey all, I'm pointing out a guide for HTC Vive users looking to import 360° images into VR googles. The guide is housed on the theta360.guide site for RICOH THETA developers. It takes advantage of several cool Unity techniques after identifying the THETA 360° camera inside of Unity including using negative scale values to solve mirroring problems. HowTo: Use RICOH THETA V 360° camera with HTC Vive and SteamVR The guide provides a sample project and step-by-step instructions for using a RICOH THETA V 360° camera and HTC Vive with SteamVR for telepresence applications. From the Overview section: The THETA V model was released in late 2017. The “V” outputs a 4K equirectangular video stream with H264 compression 3840×1920/29.97fps as well as a 2K 1920x960/29.97 stream. You can easily use a Unity webcam texture to wrap the THETA V 4K video stream onto a sphere to provide a telepresence experience for industrial or experiential applications. This test application illustrates the following techniques: Identify THETA V camera inside of Unity Assign THETA V to a texture Use flip normals on a Blender sphere to display the webcam texture to the inside of the Sphere. The Blender sphere is imported into Unity Use negative scale values to solve mirroring problem of objects in sphere appearing in reverse Display THETA V stream inside of a HTC Vive headset with SteamVR Track head movements and controller movements with SteamVR Use THETA V as a microphone and output audio to HTC Vive Initial configuration tests to orient the headset and the camera to simulate real-world telepresence HowTo: Use RICOH THETA 360° camera with HTC Vive and SteamVR
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