foo Posted May 21, 2018 Posted May 21, 2018 Beta testing an MR Capture Plugin. Unlike the MR framework plugin supplied by UE, this is not in-engine compositing. It replicates the existing Unity method of quadrants for compatibility and frictionless play for those with existing MR setups.Example BP setup: Sample MR output: If you have a fully baked experience in 4.16+, please reach out to me. *Only accepting a couple of developers for now. Apologies a head of time if I don't respond.FOO
akatombo Posted May 25, 2018 Posted May 25, 2018 I am interested to test it because it is compatible to our work with Unity. We also have calibrated lens data, i.e. we can use zoom and focus and apply correct lens distortion. Some example videos are available online: http://vsvr.medien.hs-duesseldorf.de/productions/openvr/
foo Posted June 7, 2018 Author Posted June 7, 2018 The public beta of the plugin has been released. Please refer to the following thread: https://community.viveport.com/t5/Developer-Support/UE-4-16-Mixed-Reality-Plugin-current-version-0-8-Beta/m-p/19766
akatombo Posted October 8, 2018 Posted October 8, 2018 Last semester, we used the Mixed Reality Plugin for a production in our virtual tv studio: http://vsvr.medien.hs-duesseldorf.de/productions/ivs2018/index.html.en Please have a look and feel free to comment. Please make sure to enable the different captions (English and Comments). Thank you very much for your support.
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