foo Posted June 5, 2018 Share Posted June 5, 2018 This plugin brings Quadrant View Mixed Reality Compositing that has been supported on Unity, to Unreal Engine. Simply drop it in your project's plugin folder, enabled the plugin and wire up some blueprints. It replicates the existing Unity method for compatibility and frictionless play for those with existing MR setups that already support Unity MR. Features: Support for Controller/Tracker/Tracker Pro as camera. Leverage existing Unity-based externalcamerca.cfg calibration file. Enable hotkey for manual activation/de-activation of quadview Most externalcamera.cfg options supported (x,y,z,rx,ry,rz,fov,near,far) Full resolution output (MR output resolution based on resolution of screen, e.g. UHD/4K will output 1080p quadrants) Instructions: Please refer to the attached PDF. Download: VMR_Plugin-Unreal-0.8.zip Example BP: Sample MR output: FOO Link to comment Share on other sites More sharing options...
formatC'vt Posted July 11, 2018 Share Posted July 11, 2018 Hello, what version of UE4 we should use? With 4.20.0 preview 5 and 4.19.2 plugin doesn't load, 4.18.3 - editor crashes. And there is no externalcamera.cfg.sample Link to comment Share on other sites More sharing options...
foo Posted July 11, 2018 Author Share Posted July 11, 2018 Can you send over the logs from the crash? Thanks for catching the missing externalcamera.cfg.sample file. I'll fix that in the next update. In the meantime, I would recommend using VIVR from the Steam store to generate your externalcamera.cfg file. Link to comment Share on other sites More sharing options...
formatC'vt Posted July 16, 2018 Share Posted July 16, 2018 You can download logs here https://yadi.sk/d/Uq_QQNgE3ZENQH I've added externalcamera.cfg but nothing changes. Can you share your example project, please? Link to comment Share on other sites More sharing options...
foo Posted July 16, 2018 Author Share Posted July 16, 2018 It looks like you don't have a VIVE Tracker or 3rd Controller connected. Either plug a third controller in via USB, or connect a Tracker and it should work as soon as you enable MR. Link to comment Share on other sites More sharing options...
formatC'vt Posted July 18, 2018 Share Posted July 18, 2018 i have vive helmet and two controllers and this is not enough to work with mixed reality? Link to comment Share on other sites More sharing options...
foo Posted July 20, 2018 Author Share Posted July 20, 2018 If you're planning to distribute this to a customer, unfortunately not. Mixed Reality requires a tracked device to track the virtual camera in your experience. However, if you just want to test, then what you can do is expand the "Enabled Mixed Reality" panel and set the Camera Tracker node to either one of your controllers via "Get Valid Tracked Device Ids". https://api.unrealengine.com/INT/BlueprintAPI/SteamVR/GetValidTrackedDeviceIds/index.html Here is a basic guide on how to set up MR: https://uploadvr.com/make-mixed-reality-video-livestream-two-realities/ FOO Link to comment Share on other sites More sharing options...
frioart Posted September 18, 2018 Share Posted September 18, 2018 Hello! I'm trying to use your plugin and a have Vive tracker connected. 4.20 is not working with the plugin, 4.18 crashes all the times. Maybe you can help me to understand what am i doing wrong... Thanks! crash log https://www.dropbox.com/s/x5xjw9wt3lswdao/Crashes.zip?dl=0 Link to comment Share on other sites More sharing options...
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