Mieyona Posted August 9, 2018 Posted August 9, 2018 I don't have the additional options in the "Depth"-Section. I downloaded the 0.7.5.0 version. Did i just missed something or do i need another version?
TKEKakashi Posted August 10, 2018 Posted August 10, 2018 Same issue as I don't have the options shown in the solution in my project. : Is there a hotfix for the "Vive SR_Dual Camera Image Renderer"-script? I am relatively new to SRWorks and just downloaded the SDK again to make sure it is the newest version...
dario Posted August 10, 2018 Posted August 10, 2018 They appear at runtime, To set in a script see the example I posted.
pablocael Posted August 27, 2018 Author Posted August 27, 2018 Hi There. Its been a month since I tried the solution, but now I came back to try the exact same steps, and its not working anymore. Im posting the setup of my DepthMaskQuad. It just has no effects on virtual objects in the scene.
pablocael Posted August 27, 2018 Author Posted August 27, 2018 I just notice layer is set to DualCameraLeft, but it was just a test before taking the screenshot. It doesnt work on Default either... ;/
dario Posted August 27, 2018 Posted August 27, 2018 Take a look at this example (there's two ways of occluding there, tracking the hand and using depth) https://github.com/vivesoftware best, Dario
Nguyenha1221 Posted April 22, 2019 Posted April 22, 2019 Hi! Can you tell me why scale value is (4.57,3.42,1)
Daniel_Y Posted April 23, 2019 Posted April 23, 2019 That is the camera characterics used on Vive Pro.
Nguyenha1221 Posted April 24, 2019 Posted April 24, 2019 It mean if i use that value the vision of cameras will fit with eyes vision ?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.