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Use Depth Image to Occlude Virtual Objects in Unity


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Same issue as

I don't have the options shown in the solution in my project.


Is there a hotfix for the "Vive SR_Dual Camera Image Renderer"-script?


I am relatively new to SRWorks and just downloaded the SDK again to make sure it is the newest version...

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  • 3 weeks later...

Hi There. Its been a month since I tried the solution, but now I came back to try the exact same steps, and its not working anymore. Im posting the setup of my DepthMaskQuad.


It just has no effects on virtual objects in the scene.


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  • 7 months later...

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