GG_Victor Posted July 6, 2018 Share Posted July 6, 2018 When the volume bar shows in the headset, the performance in one of our apps drops significantly, from 75 fps to about 60. When connecting the profiler we get heavy spikes where Gfx.waitForPresent takes up ~14 ms (58% of frame time). We're using Unity 2017.3.0f3. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted July 16, 2018 Share Posted July 16, 2018 Thanks for the feedbacks. There is a known performance conflict between the overlay and inside content. We will continue to fine tune this. Link to comment Share on other sites More sharing options...
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