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Vive Wireless Adapter...Not Compatible with Laptop's, Seriously?


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In a few occasions, your connector will expect updates to work legitimately. A dated connector driver won't be perfect with more current working frameworks. Ensure the connector is associated with your workstation. Open your workstation's control board and find the connector. Double tap to open the connector programming and check for updates that are sitting tight for a live push. You can likewise check the maker's site to guarantee you have the most recent driver variant introduced BigPond Contact Phone Number.

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  • 4 weeks later...
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In short: No.

Longer answer: If it was possible to push all that data through USB to begin with, WiGig and Intel never would have bothered with the PCIe card component. There's just so much data being crammed through, development was required to use the PCIe card to provide the best performance. In general, adapters are going to reduce performance and quality as well, so we can't recommend it. The only Vive-related circumstance in which I'd recommend an adapter is if you had a Vive Pro with a laptop that didn't have a DP or mDP port, you could instead, use a mDP to USB-C adapter.


Thank you,

-John C

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Both of these items promote a specific straightforwardness with regards to setup, however, there are some additional means that for the most part get disregarded. On account of the new official Vive connector, you should have an additional PCIe 1x space in your PC for an Intel WiGig card, which gets associated through cajoling link to a radio wire. That radio wire can be mounted or can sit close to your PC, as long as it has a perspective on your headset and appended remote recipient.

The greatest issue here is having an additional PCIe opening in your PC. The individuals who don't should get imaginative, regardless of whether with something like an M.2 to PCIe connector card or outer cove. There's not yet any affirmation that something besides a standard PCIe opening will work with the WiGig card, so in case you're screwed over thanks to a workaround just, I'd hold up until there is an affirmation that different techniques work Jaisalmer deluxe tents tariff

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I know its not supposed to be compatible with a laptop.  I am just curious because I am getting this laptop with these specs and I do not understand why it wouldn't work (not a computer hardware) specialist.  Please advise if it could work with this laptop:

Fixed Hardware Configuration
XPS 15 Software
Backlit English Keyboard with Fingerprint Reader
E5 Power Cord for 3-pin Adapter (US/China)
Killer 1535 Driver
130W Power Adapter
6-Cell 97WHr Integrated
XPS 15 Wireless Antenna
Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.2
15.6" 4K Ultra HD (3840 x 2160) InfinityEdge Anti-Reflective Touch IPS100% AdobeRGB 400-Nits display
XPS 15 Cover.
2TB PCIe Solid State Drive
32GB 2x16GB DDR4-2666MHz
NVIDIA GeForce GTX 1050Ti with 4GB GDDR5
Windows 10 Home 64bit English
8th Generation Intel Core i9-8950HK Processor (12MB Cache, up to 4.8 GHz, 6 cores)

1. SD card slot | 2. USB 3.1 Gen 1 with Power Delivery | 3. Battery gauge button and indicator | 4. Noble lock slot | 5. AC power | 6. HDMI 2.0 | 7. Thunderbolt™ 3 (4 lanes of PCI Express Gen 3) supporting: Power Delivery, Thunderbolt 3 (40Gbps bi-directional), USB 3.1 Gen 2 (10Gbps), Native DisplayPort 1.2 video output, VGA, HDMI, Ethernet and USB-A via Dell Adapter (sold separately) | 8. Headset jack

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"I`m willing to bet that at least half of VR users are hooked into their laptops". I am wondering who uses laptop for VR? I mean you require a decent setup to play VR games, and laptops are not known for their power. 


More like 1% of users have their VR set connected to a laptop.  

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The official wireless adapter is desktop hw architecture. It is a desktop sized PCI-E card and requires a PCI-E slot. It physically won't fit in your laptop (it's relatively pretty large for a laptop) nor will it fit any laptop as it's a desktop solution.


There's no way to use some sort of external enclosure as there are driver and hardware architecture conflicts which wholesale exclude most mobile architecture from being compatible. 


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