dario Posted July 25, 2018 Share Posted July 25, 2018 With the latest OTA update (version 1.41.1400.1 released on July 20, 2018) you may have noticed the new kiosk setting under settings. Primarily for enterprise development (also useful for arcades and public demos) you can select any app installed to be the only app that runs upon boot (doesn't require it to be a launcher) You can exit kiosk mode from the power button menu and there's also an option to secure it with a 5 digit passcode. For disabling controller pairing when you launch your app the previous method (using intents) posted has been deprecated and the new way is by adding to your android manifest's application section: <meta-data android:name="no_controller_pairing" android:value="true" /> UPDATE: a newer way to avoid using the manifest is to use the following API: wvr.Interop.WVR_SetInteractionMode(wvr.WVR_InteractionMode.WVR_InteractionMode_Gaze); Link to comment Share on other sites More sharing options...
JakeCantrell Posted July 25, 2018 Share Posted July 25, 2018 Fantastic! Thank you for this!! This one feature just instantly pivoted our enterprise development from the Oculus Go over to the Focus! Link to comment Share on other sites More sharing options...
jf@htxlabs.com Posted July 26, 2018 Share Posted July 26, 2018 Awesome news, thanks for the update Dario Link to comment Share on other sites More sharing options...
Kavery Posted August 13, 2018 Share Posted August 13, 2018 Sounds great, can't wait to try. Can you explain how to enter the code to the manifest? Where can I find it? Thanks Link to comment Share on other sites More sharing options...
Kavery Posted August 14, 2018 Share Posted August 14, 2018 Hi, any chance somebody can help explain how to modify the manifest? I have a kiosk demo due in 6 hrs. THANK YOU Link to comment Share on other sites More sharing options...
Kavery Posted August 14, 2018 Share Posted August 14, 2018 I updated and don't see a kiosk mode. What is OTA? Link to comment Share on other sites More sharing options...
dario Posted August 14, 2018 Author Share Posted August 14, 2018 In Unity you can find the Android manifest under Android folder under the Plugins folder. Link to comment Share on other sites More sharing options...
lv1 Posted January 30, 2020 Share Posted January 30, 2020 With the release of Viveport streaming the AndroidManifest approach is only part of a solution. We are using viveport streaming to visualize a game that is running on a host PC where there is no androidmanifest. Essentially this suggestion would imply the manifest of the viveport streaming component be changed, but this is not exposed as far as I know not is the app open source. Is there a setting in Unity or Unreal that will have the desired effect in the headset? Just disabling controllers in an Unreal game running on a PC but displayed on a Focus+ through viveport streaming does not work. @Dario @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
dario Posted April 2, 2020 Author Share Posted April 2, 2020 For those interested in another way to disable the popup pairing dialog: we also have this API: wvr.Interop.WVR_SetInteractionMode(wvr.WVR_InteractionMode.WVR_InteractionMode_Gaze); Remember the original way using intents is no longer and the current way using the manifest should still work. Link to comment Share on other sites More sharing options...
lv1 Posted April 2, 2020 Share Posted April 2, 2020 I have a Windows based steamVR app built with unreal engine that plays in the Focus through Viveport Streaming. WaveVR SDK is for building android apps but with viveport streaming we build for Windows. Is there a way to get this same result when the target is Windows?@Dario @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
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