dri-richard Posted August 28, 2018 Share Posted August 28, 2018 Hi I can build and run a non-development build of my game, but a development build always crashes (it gets stuck on the blue 'teardrop' icon). This line in the output looks most interesting. How do I include this library? I include the plugins, including wavevr_unity_plugin_2017. Unity : Unable to load library '/data/app/com.xxx.xxx/lib/arm/libwvrunity.so', native render plugin support disabled: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.ClassLoader java.lang.Class.getClassLoader()' on a null object reference Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 3, 2018 Share Posted September 3, 2018 Hi , We met similar symptom internally, and below is the workaround shortly and please take a try. When development build enabled, QualitySettings.activeColorSpace would be only accessed in game thread. But when multithreaded rendering is enabled, we would access the value in render thread and cause the issue. We will change our codes to access the value in game thread and store it then render thread read the stored value. The workaround for the issue now is to disable the multithreaded rendering. Link to comment Share on other sites More sharing options...
Florian13 Posted November 16, 2018 Share Posted November 16, 2018 Still getting a null reference exception using a development build with recently released SDK 2.1.8. NullReferenceException: A null value was found where an object instance was required.WaveVR_Render.OnApplicationPause (Boolean pauseStatus) Link to comment Share on other sites More sharing options...
Florian13 Posted November 16, 2018 Share Posted November 16, 2018 Also getting this: The AssetBundle 'Unity' can't be loaded because another AssetBundle with the same files is already loaded.UnityEngine.AssetBundle:LoadFromFile(String)WaveVR_ControllerLoader:tryLoadModelFromRuntime(String, String)WaveVR_ControllerLoader:onLoadController(WVR_DeviceType)WaveVR_ControllerLoader:onDeviceConnected(Object[])WaveVR:UpdatePoses(WVR_PoseOriginModel, Boolean)<RenderLoop>c__Iterator0:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted November 22, 2018 Share Posted November 22, 2018 Hi , Please provide more info. via pm, thanks. Still getting a null reference exception using a development build with recently released SDK 2.1.8. -> Can't repro here, could you provide repro. steps and provide full logs for analysis. The AssetBundle 'Unity' can't be loaded because another AssetBundle with the same files is already loaded. -> Please give more information about Test environment (Finch or editor / Unity version / which client application …) Test repro steps Full logs Link to comment Share on other sites More sharing options...
Florian13 Posted December 7, 2018 Share Posted December 7, 2018 Unity 2018.1.9f2 / Windows 10 Vive Focus / Android 7.1 (min and target API) Wave SDK 2.1.8 (found here) Logcat here (from the moment I launch the app to 15 seconds later) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 11, 2018 Share Posted December 11, 2018 Hi , We have found the root cause, and I'll update soon how we to provide the solution. Thanks. Link to comment Share on other sites More sharing options...
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