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How do I use the WaveVR simulator?


appnori

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Hi  ,

 

We clarified sometimes failure issue might happen or hang in Unity, and please give a try first if the patch we provide can resolve your problem.

Please send back logs if it's still failure on your side.

Thanks for your assistant.

 

Best regards,

Tony

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1. I deleted the waveVR from unity

2. I then added your patch to Unity and reimported waveVR sdk 3.0.2

3. I could still not install simulator from Unity, so I installed it manually with adb

4. simulator is running, just a yellow window

5. pressing play in Unity does nothing in the focus

6. in Unity under XR settings, Virtual reallity SDK is called Split(missing from build)

 

So why is instant preview not working?

A step by step instruction on how to get this working would be very helpful.

Thannk you.

 

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 wrote:

1. I deleted the waveVR from unity

2. I then added your patch to Unity and reimported waveVR sdk 3.0.2

3. I could still not install simulator from Unity, so I installed it manually with adb

4. simulator is running, just a yellow window

5. pressing play in Unity does nothing in the focus

6. in Unity under XR settings, Virtual reallity SDK is called Split(missing from build)

 

So why is instant preview not working?

A step by step instruction on how to get this working would be very helpful.

Thannk you.

 

Hi,

Please import SDK first and then replace the files in the zip file.

 

And then please follow the steps below:

https://hub.vive.com/storage/app/doc/en-us/Simulator.html

 

Thanks.

 

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To be clear now:

I thought instant preview would be press play in Unity and see the result in the HMD

Is that what it should do?

Or is it just the tracking from the focus into unity?

 

As mentioned in this post very much, we need a press play in unity and view the result in the focus without having to build each time.

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 wrote:

To be clear now:

I thought instant preview would be press play in Unity and see the result in the HMD

Is that what it should do?

Or is it just the tracking from the focus into unity?

 

As mentioned in this post very much, we need a press play in unity and view the result in the focus without having to build each time.

Currently, we only support the result on the PC screen.

The goal to see the result in the HMD is still under working.

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Thank you for your very honest answer.

That is however, very disappointing, as I and others have been waiting for over 4 months for this to be added into the Unity SDK. In earlier posts it was mentioned that it will come in the March 2019 update.

 

So how long now do we have to wait before we can see and enjoy this new feature of instant preview?

And yes, I would gladly test it out for you when you have a pre-release (Beta).

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Hello ,  ,

 

Thanks for keeping us to moving forward to the better way.

We currently are investigating new method and try to enable the preview on HMD side, however there are lots of factors we need to handle carefully like performance and effect/impact when we also enable new features like single pass rendering, foveated rendering etc.

I'll update here our study result on the end of April, and definitely we're glad to share our beta version for your trial in advnace to make the functionality even better and robust.

Thanks again.

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