ivan1234 Posted October 6, 2018 Share Posted October 6, 2018 Hello, Is it possible to create a different content in each eye in HTC Vive? Is there a solution for Unity? Thanks. Link to comment Share on other sites More sharing options...
mozillasupportnumber Posted October 8, 2018 Share Posted October 8, 2018 I read your post it is good, not bad and really nice thinking and if you are using the browser and facing any issue for that so you can take help with Mozilla Support Number Link to comment Share on other sites More sharing options...
HackPerception Posted October 8, 2018 Share Posted October 8, 2018 , Generally speaking, this is highly inadvisable and will likely lead to motion illness. Seeing two distinctly different data streams simultaneously is hell on your cognitive faculties. That said, it's likely possible to an extent by modifying the render/culling mask or via the SRP. You may be able to use this to for instance to display different shader effects for each eye over the same scene but I don't think it's very practical to render distinctly different levels or scenes per each eye. Overall, neither OpenVR nor Unity's render pipeline are designed for this, and for good reason. Link to comment Share on other sites More sharing options...
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