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Different content in each eye


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, Generally speaking, this is highly inadvisable and will likely lead to motion illness. Seeing two distinctly different data streams simultaneously is hell on your cognitive faculties. 


That said, it's likely possible to an extent by modifying the render/culling mask or via the SRP. You may be able to use this to for instance to display different shader effects for each eye over the same scene but I don't think it's very practical to render distinctly different levels or scenes per each eye. Overall, neither OpenVR nor Unity's render pipeline are designed for this, and for good reason. 

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