Yana_Artis Posted October 8, 2018 Share Posted October 8, 2018 I am working on Unity3D game for HTC Vive. In the prototype (that was several mopnths ago) I used SteamVR_Controller to get the controller trigger state. But in new SteamVR plugin for Unity3D SteamVR_Controller class is missing, and the input system is totally different. All I need is a string of sample code that permits me to do the following: if (right controller trigger is pressed) { // Start the game ... } I've inspected sample code in SteamVR, but I still cannot find the way to check the trigger state... Link to comment Share on other sites More sharing options...
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