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How to get controller trigger state without SteamVR_Controller?


Yana_Artis

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I am working on Unity3D game for HTC Vive. In the prototype (that was several mopnths ago) I used SteamVR_Controller to get the controller trigger state. But in new SteamVR plugin for Unity3D SteamVR_Controller class is missing, and the input system is totally different.

 

All I need is a string of sample code that permits me to do the following:

if (right controller trigger is pressed) {

    // Start the game

    ...

}

I've inspected sample code in SteamVR, but I still cannot find the way to check the trigger state...

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