Petrov Posted October 10, 2018 Share Posted October 10, 2018 I cant launch 4.18 project i have my WVR plugin placed in engine instalation folder, but i think plugin it self is mesed up somehow. Can someone post a link from where i can download 4.18 WVR plugin ? It gives me this errors : fatal error: file 'D:\UE4_Inst\Epic Games\EngineVersions\UE_4.18\Engine\Source\ThirdParty\WVR\include\wvr\wvr_system.h' has been modified since the precompiled header 'D:/***/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVR/PCH.WaveVR-armv7-es2.h.gch' was built ERROR: UBT ERROR: Failed to produce item: D:\***\Binaries\Android\WertigoVRFocus-armv7-es2.so Command failed (Result:5): D:\UE4_Inst\Epic Games\EngineVersions\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe WertigoVRFocus Android Development -Project=D:\***\WertigoVRFocus.uproject D:\***\WertigoVRFocus.uproject -NoUBTMakefiles -remoteini="D:\***" -skipdeploy -ini:Game:[/script/UnrealEd.ProjectPackagingSettings ]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.10.10-16.25.13.txt' Regards! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 12, 2018 Share Posted October 12, 2018 Hi , We recommend you to use our offical release 1.0 (UE 4.20) version, since previous beta version (4.18) has been removed and no plan to maintain. You can download from below link. https://hub.vive.com/en-US/profile/material-download Thanks. Link to comment Share on other sites More sharing options...
Petrov Posted October 15, 2018 Author Share Posted October 15, 2018 Hello , Thanks for the provided Links ! I've downloaded WaveSDK-UnrealPlugin-1.0 and WaveSDK-UnrealPlugin-binary-1.0 I've copied binaries from plugin binary1.0 to SDK, and WaveVR Binaries to Project> plugins WaveVR.Also WVR to engine version instalation folder. And tried to start plugin project but when it ask me to rebuild missing modules and i click yes it says to me that i need to rebuild from source manually Regards! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 16, 2018 Share Posted October 16, 2018 Hello , It seems you're on the right direction. Do you finally build successfully on your project? Here is another topic with several build error trobule shooting discussion. You may also refer for it if you encounter error message. http://community.viveport.com/t5/Vive-Wave-SDK/Can-t-compile-a-project-from-Unreal-Engine-4/td-p/23514?__woopraid=dy61w4ZfSRCS Thanks. Link to comment Share on other sites More sharing options...
Petrov Posted October 16, 2018 Author Share Posted October 16, 2018 Hello, Yeah i've already tried that. But when i delete WaveVR plugin binaries folder i can't start the project. It says "Binaries for the WaveVR plugin are missing or incompatible with the current engine version" Also i tried to open the default WaveVR Plugin project as i mentioned with the 4.18 plugin, but it says to me i need to rebuild from source . Regards! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 17, 2018 Share Posted October 17, 2018 From the log message, it looks the compiler recognize plugin and enginer is incompatible, and also can't find the related binary files under specific folders. In our experiences, please make sure below items. 1) Please don't mix different version between Unreal Engine and Plugin. For example, you can't download plugin for 4.20 but use 4.18 engine. 2) If you don't build from the source, please unzip binaries (another zip files) and copy to the related folders and it should work. Thanks. Link to comment Share on other sites More sharing options...
Petrov Posted October 17, 2018 Author Share Posted October 17, 2018 Hello, Thats exactly what i'am doing. I'am using 4.18 plugin for 4.18 project. Regards! Link to comment Share on other sites More sharing options...
Petrov Posted October 19, 2018 Author Share Posted October 19, 2018 Hi Tony, we have already published our first VR project on Viveport "Interior VR" using the 4.18. And we keep getting strange errors with 4.20 in all fields, including the mobile vr. That's why I keep asking if and how we could keep working on 4.18, at least until the 4.21 gets a few more fixes and we can try it there (and when you support it ofc). Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 19, 2018 Share Posted October 19, 2018 Hi , I've sent you pm, please check. Thanks. Link to comment Share on other sites More sharing options...
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