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post processing effects for Vive Focus


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Does anyone know if the latest Wave SDK 2.0 supports simple post processing effects like blur? I'm using the ViveInputUtilty and added my Blur and Post Processing behavior to the ViveCameraRig prefab, but it doesn't work on the Focus.

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Post processing effects are more related to Unity features, so Wave SDK do support it. 

However the more important questions for you to consider: how is the performance? 

In our experiences, we don't recommend to use such PP on Mobile platform for VR content since it costs high loading to render to two eyes plus this kind of PP.

Hope this info. is helpful.



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Hello Tony,


I'm learning to use Unity's post processing effects on VR headsets. I have successfully get it to work with Oculus Rift, but for some reason when I tried the same procedures (add a postprocessing behavior script to the Camera gameobject) nothing happens. I'm using the VIVE Input Utility (https://assetstore.unity.com/packages/tools/integration/vive-input-utility-64219) from the Unity store. Did I do something wrong?

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