Richie Posted October 23, 2018 Share Posted October 23, 2018 On the 3dof controller. When pressing for example dpad-up and then dpad-down immediately after, it sometimes doesnt behave like dpad-down is pressed but dpad-up again. I first used GetPress(WVR_InputId _id) in WaveVRController. And then even tried directly calling wvr.Interop.WVR_GetInputButtonState(WVR_DeviceType, WVR_InputId). But both give similar unwanted results. Can someone confirm this? We need fast interaction with the dpad and this bug is interfering with that. Link to comment Share on other sites More sharing options...
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