dri-richard Posted October 25, 2018 Share Posted October 25, 2018 In the Wave SDK Unity plugin, the WaveVR_Render.Awake() function reads the targetFPS from the the native plugin. How do we change the target frame rate - is it exposed? We're having a little trouble hitting 75Hz so would like to try 60Hz - which is the frame rate targeted in the 'VIVE to WaveVR' porting guide. thanks Link to comment Share on other sites More sharing options...
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