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Setting target frame rate


dri-richard

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In the Wave SDK Unity plugin, the WaveVR_Render.Awake() function reads the targetFPS from the the native plugin. How do we change the target frame rate - is it exposed?

We're having a little trouble hitting 75Hz so would like to try 60Hz - which is the frame rate targeted in the 'VIVE to WaveVR' porting guide.

 

thanks

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