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[ViveSR] Accessing the Holographic view as WebCamTexture


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Hey guys,

I'm working on a project where I would like to compare the HTC Vive with the SRWorks library to other AR headsets (the META 2 to be more concrete). With the META 2 it was pretty easy to access the webcam stream with the "holographic view" and do some image processing on it, but with the Vive and SRWorks Unity and the SteamVR instantly crashes when I try to access the webcam as WebCamTexture. I also couldn't find any other elegant way to access the "holographic view" of the Vive as a Texture in Unity.

Since I get a stream on Display1 as soon as I start the SRWorks framework, I'm sure there has to be a way to get access to it. Is there anyone who had a similar problem or knows a solution to it?

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