Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

[ViveSR] Accessing the Holographic view as WebCamTexture


SMSLab
 Share

Recommended Posts

Hey guys,

I'm working on a project where I would like to compare the HTC Vive with the SRWorks library to other AR headsets (the META 2 to be more concrete). With the META 2 it was pretty easy to access the webcam stream with the "holographic view" and do some image processing on it, but with the Vive and SRWorks Unity and the SteamVR instantly crashes when I try to access the webcam as WebCamTexture. I also couldn't find any other elegant way to access the "holographic view" of the Vive as a Texture in Unity.

Since I get a stream on Display1 as soon as I start the SRWorks framework, I'm sure there has to be a way to get access to it. Is there anyone who had a similar problem or knows a solution to it?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...