saucebear Posted October 23, 2016 Share Posted October 23, 2016 I'm creating my first VR program for Unity 3D. What I'm trying to do is make it so every button on the controller triggers a different action. I know C Sharp well enough to do this, but the problem is, I can't figure out how to detect controller button presses in C Sharp. Any suggestions or ideas are appreciated, Thanks Link to comment Share on other sites More sharing options...
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