h-shirakami Posted December 10, 2018 Share Posted December 10, 2018 Hi. I am reading the WaveVR_ControllerPointer in the document of WaveUnitySDK I found the following description Resources •The pointer Prefabs (ControllerPointerL, ControllerPointerR) of controller are located in Assets/ControllerModel/Finch/Prefabs. I could not find Assets / ControllerModel / Finch / Prefabs. Below is the package import There is no ControllerModel Where do I import ControllerModel Link to comment Share on other sites More sharing options...
h-shirakami Posted December 10, 2018 Author Share Posted December 10, 2018 WaveSDK 2.0.3.7 was OK Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 10, 2018 Share Posted December 10, 2018 Could you use latest SDK 2.1.8? Thanks. Link to comment Share on other sites More sharing options...
h-shirakami Posted December 11, 2018 Author Share Posted December 11, 2018 There was no ControllerModel in the latest SDK. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 12, 2018 Share Posted December 12, 2018 Hi , In 2.1.8, we introduce a new feature and change adaptive loading to support FBX file, export button effect, beam and indicator option to controller loader. Therefore the controller model is moved to each device service provided by vendors (like Finch, Pico etc.) Do you need the 3D model or just can't find the model? Thanks. Link to comment Share on other sites More sharing options...
h-shirakami Posted December 14, 2018 Author Share Posted December 14, 2018 I just started WaveSDK Read the document's WaveVR_ControllerPointer, I thought that I needed a ControllerModel Many of what I wanted to do can be realized with WaveSDK + ViveInputUtility Thank you Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 14, 2018 Share Posted December 14, 2018 This info. may be helpful for you. http://community.viveport.com/t5/Developer-Blog/Getting-Started-with-VIVE-Wave-for-Developers/ba-p/25801 Link to comment Share on other sites More sharing options...
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