h-shirakami Posted December 10, 2018 Posted December 10, 2018 Hi. I am reading the WaveVR_ControllerPointer in the document of WaveUnitySDK I found the following description Resources •The pointer Prefabs (ControllerPointerL, ControllerPointerR) of controller are located in Assets/ControllerModel/Finch/Prefabs. I could not find Assets / ControllerModel / Finch / Prefabs. Below is the package import There is no ControllerModel Where do I import ControllerModel
Tony PH Lin Posted December 10, 2018 Posted December 10, 2018 Could you use latest SDK 2.1.8? Thanks.
h-shirakami Posted December 11, 2018 Author Posted December 11, 2018 There was no ControllerModel in the latest SDK.
Tony PH Lin Posted December 12, 2018 Posted December 12, 2018 Hi , In 2.1.8, we introduce a new feature and change adaptive loading to support FBX file, export button effect, beam and indicator option to controller loader. Therefore the controller model is moved to each device service provided by vendors (like Finch, Pico etc.) Do you need the 3D model or just can't find the model? Thanks.
h-shirakami Posted December 14, 2018 Author Posted December 14, 2018 I just started WaveSDK Read the document's WaveVR_ControllerPointer, I thought that I needed a ControllerModel Many of what I wanted to do can be realized with WaveSDK + ViveInputUtility Thank you
Tony PH Lin Posted December 14, 2018 Posted December 14, 2018 This info. may be helpful for you. http://community.viveport.com/t5/Developer-Blog/Getting-Started-with-VIVE-Wave-for-Developers/ba-p/25801
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