ZealousAppex Posted January 9, 2019 Share Posted January 9, 2019 Using the WaveVR "Event Trigger" how can I get the front controller trigger press? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 10, 2019 Share Posted January 10, 2019 Hi , Are you using from Unity default as below? It's not designed by WaveVR https://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html Please refer to below instruction how to use trigger key to send event. https://hub.vive.com/storage/app/doc/en-us/WaveVR_InputModuleManager.html Thanks. Link to comment Share on other sites More sharing options...
ZealousAppex Posted January 10, 2019 Author Share Posted January 10, 2019 Switching it to trigger doesn't send the event, can you confirm on your end using WaveVR: 2.1.8. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 11, 2019 Share Posted January 11, 2019 If you use Finch 3Dof controller, there are two ways for you. 1) Add line 14th inside WaveVR_ControllerInputModule.cs as below Then select Digital Trigger from InputModuleManager Or 2) You can add below code (refer line 564-566) Let us know if it's resolved and helpful for you. Thanks. Link to comment Share on other sites More sharing options...
ZealousAppex Posted January 17, 2019 Author Share Posted January 17, 2019 Thank you for the in-depth information, please in your next update included this option in the drop down. I was confused between "Trigger" and "Digital trigger". It would help to have more demos for the Focus as well, like using both beam and hand interaction for both UI and objects, to trigger functions. Link to comment Share on other sites More sharing options...
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