fuzzy3d Posted January 21, 2019 Share Posted January 21, 2019 Hi everyone, I am experimenting with Vive Focus+Unity and I would like to use pre-rendered stereoscopic background in my project. I'm able to calculate a stereo panorama in my V-Ray (left and right eye lat-long picture), but when I try use this shader Unity stereo skybox shader it does not work. How can I use VIVE Wave SDK functions to modify this shader and run stereoscopic skybox? Or is there a different way? Thank you. Link to comment Share on other sites More sharing options...
fuzzy3d Posted January 22, 2019 Author Share Posted January 22, 2019 Trying to install "Vive Stereo Rendering Toolkit" from Asset Store (to learn how to use right/left cam target in shader), but this plugin gives following errors: VR is not enabled... (but IS enabled) Current VR device is unsupported (but "We also provide multiplatform support, currently supporting Vive, Vive Focus and Oculus Rift") Unity 5.6.3f1, Vive Focus Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 23, 2019 Share Posted January 23, 2019 Current Wave SDK don't support single pass stereo rendering in Unity, so VR setting is disabled. This might be the cause to explain your symptom. In our coming SDK (in March), there will be supported single pass stereo rendering. Please stay tuned. Thanks. Link to comment Share on other sites More sharing options...
fuzzy3d Posted March 26, 2019 Author Share Posted March 26, 2019 Wave SDK (version 3.0.2) installed, running O.K. Unity stereo skybox not working... Stereoscopic skybox shader need to be changed, but how? https://medium.com/@mheavers/implementing-a-stereo-skybox-into-unity-for-virtual-reality-e427cf338b06 There is WVR_Eye_Right and WVR_Eye_Left variable, but how to use it correctly? Is it at all compatible with this: UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i)? Link to comment Share on other sites More sharing options...
fuzzy3d Posted March 30, 2019 Author Share Posted March 30, 2019 I've found this skybox stereo video solution works: https://unity3d.college/2017/07/31/how-to-play-stereoscopic-3d-360-video-in-vr-with-unity3d/ I'm going to try the stereo picture as a skybox ... Edit: When I rendered test stereoscopic images I had a badly rotated camera, but yes it works! Link to comment Share on other sites More sharing options...
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