fuzzy3d Posted January 21, 2019 Share Posted January 21, 2019 Hi everyone, I am experimenting with Vive Focus+Unity and I would like to use pre-rendered stereoscopic background in my project. I'm able to calculate a stereo panorama in my V-Ray (left and right eye lat-long picture), but when I try use this shader Unity stereo skybox shader it does not work. How can I use VIVE Wave SDK functions to modify this shader and run stereoscopic skybox? Or is there a different way? Thank you. Link to comment Share on other sites More sharing options...
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