VR Monkey Posted January 21, 2019 Share Posted January 21, 2019 I'm porting a game for the Vive Wave platform. I can run it normally with a debug build, but when I try to run a shipping build the system hangs on the wave logo screen, the screen itself dims a bit and my only option is to manually reset the device. I previously ported another game with no issues, using the same versions of both the plgin and UE4. What could be causing this? Thanks in advance Link to comment Share on other sites More sharing options...
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