Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Tracking dead zone with large tracking space


dsitnick
 Share

Recommended Posts

I'm using a larger tracking space with 6 SteamVR 2.0 lighthouses. (About 3m x 6m) My goal is to perform a Room Setup that accounts for all 6 of the lighthouses.

 

I'm running into the following issue:

When I perform room setup, I walk around the room so that all of the lighthouses are recognized. However, as I'm walking, the more distant lighthouses seem to be de-registered by SteamVR. (The icons go grey and then disappear in the SteamVR window). 

 

The consequence of this is, when the setup is complete, the areas covered by the de-registered trackers have very poor tracking. I am unable to guarantee that the entire tracked space has good tracking.

 

I'd love insights into the best practices for this situation. Is SteamVR 2.0 capable of doing this?

Thanks!

 

-----

 

Edit: I realize now that SteamVR 2.0 only officially supports 4 base stations at a time. Are there any workarounds, or plans to introduce this functionality in future updates?

Link to comment
Share on other sites

, I will send you additional information about SteamVR 2.0 tracking.

 

SteamVR 2.0 only supports tracking data from 4 basestations per HMD/SteamVR instance at this point in time. There currently exists no production method to pull tracking data from more than 4 stations. SteamVR 2.0 basestations should not be more than 5.5m apart from one another. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...