Jump to content

How to make 3D model reconstructed precisely???


Recommended Posts


I enjoy Augmented reality with some SRworks scenes.

I like watching 3D meshes reconstructed rapidly.

But I am not satisfied with the resolution and accuracy.

A reconstructed chair is like melting down...

I guess it can be solved to modify some parameters in scripts.

I have started studying this just now and will continue.

However, If you give me any suggestion, I am very glad!

Or any other better place to ask about it?

Link to comment
Share on other sites

Several directions FYR.

1. Have HMD closer to scanned objects

2. Have scanned object more textures

3. Configure depth engine via control APIs. For various use scenarios, refer to Sample2_DepthImage.unity, ex: configure the de-noise filter and enable Refinement mode.

Link to comment
Share on other sites

Thank you for replying.

I tried all what you suggested here.

No.3 gave me the improvement somehow.


I still try getting accurater 3D model

I want to decrease mesh scales from current 3 cm to smaller.

And I want to limit the distance to process it.

For example, objects are processed when they are near within 40cm from HMD.

How can I change them?


Link to comment
Share on other sites

I could get much better model by setting up mesh scales;)

Adaptive range: 2-8cm

Divide threshold: 0.05

...What is Divide threshold?

I don't feel it changes something....


The demo is pretty unstable with the set up , then I have to finish it quickly.


Depth setting is not working for 3D reconstruction.

I can see mesh collider in the range of occlusion setting, 0.05-0.4m.

But 3D reconstruction process is done with objects at a distance of 1-2 meters also.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...