EvanBalster Posted April 29, 2019 Share Posted April 29, 2019 Hello — We're making SoundSelf, an accessible voice-driven experience for Vive. The player interacts with the game by making sustained sounds with their voice. However, Vive's noise suppression algorithm identifies any sustained sound longer than 3/4 of a second as background noise, and attenuates it by 40-60 dB. Unfortunately, this makes our game unplayable on the Vive platform — the player's input is being deleted. Like other voice-perception technologies, our technology works best with unprocessed audio. Windows 10 includes a "raw" flag in its audio API for voice recognition applications. Oculus implements WASAPI raw mode in its mic audio driver, allowing us to easily circumvent noise suppression there. Vive, however, does not — and I have been unable to find any API call or user-facing option to do so. While I'm very excited to make a product for Vive, our team has made the decision to suspend all development for the platform until this issue can be resolved. Link to comment Share on other sites More sharing options...
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