Gikey Posted May 2, 2019 Share Posted May 2, 2019 Hello, I'm a new developer in unity, and I'm interesting in the 3d audio plugin.As the developer guide describes, I must attach the plugin on the original gameobjects. If I have an existing project with muliple gameobjects(ex audio sources or rooms), how can I quickly replace or use the plugin? Can someone suggest how to do it? Thanks. Link to comment Share on other sites More sharing options...
Professor 3DSound Posted May 2, 2019 Share Posted May 2, 2019 Hi , For spatial sound feeling, you can simply use VIVE 3DSP as the Unity default spatializer, which could be set at “Project Settings -> Audio -> Spatializer Plugin”. Under “Spatializer Plugin” select “VIVE 3DSP Spatializer Plugin”. Best regards, Prof. 3D Sound Link to comment Share on other sites More sharing options...
Gikey Posted May 3, 2019 Author Share Posted May 3, 2019 Hi Prof. 3D Sound Thanks for your reply.But this is only for 3d sound feeling, if I want to have other effect(ex reverb, occlusion), I should attach the effect component on the gameobject one by one or write a script to do this. Is it right? Do you have any other suggestions? Link to comment Share on other sites More sharing options...
Professor 3DSound Posted May 6, 2019 Share Posted May 6, 2019 Hi GiKey, That's right. If other effects are desired, the audio listener, audio sources script, and all other corresponding scripts should be attached. Some people wrap their game objects as prefabs in Unity and generate desired game objects at run time. You could try this way. Best regards, Prof. 3DSound Link to comment Share on other sites More sharing options...
Gikey Posted May 8, 2019 Author Share Posted May 8, 2019 Hi Prof. 3DSound, Thanks a lot, I'll try. Best regards, Gikey Link to comment Share on other sites More sharing options...
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