VIVE_chengnay Posted May 22, 2019 Share Posted May 22, 2019 I imported your asset to my project and I tried to switch platform to OculusGo, but in the Edit>Preferences>VIU Settings>Supporting Device don't appear OculusGo. Is there something I forgot to do? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 22, 2019 Author Share Posted May 22, 2019 Could you try to update the code in below file path to see if your issue is resolved? In Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusGoSettings.cs, line 428, return activeBuildTargetGroup == BuildTargetGroup.Android && VRModule.isOculusVRPluginDetected && PackageManagerHelper.IsPackageInList(OCULUS_ANDROID_PACKAGE_NAME); Change Standalone to Android in the highlighted part. Link to comment Share on other sites More sharing options...
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