akira fan Posted June 12, 2019 Share Posted June 12, 2019 I just checked this video and it seems that the static mesh is generated (about 0:20 in the video) while he is throwing the objects.I'm looking into the Unity static mesh sample (v0.8.0.2) but the it only shows how to scan the static mesh first then save and reload it to make the mesh and collider interactable. I wonder if it's possible to make the static mesh without saving and loading? Can't I just build the static mesh after it finished scanning? Thanks Link to comment Share on other sites More sharing options...
Daniel_Y Posted June 12, 2019 Share Posted June 12, 2019 A new version will be released by the end of this June which no need to save scanned meshes first. Link to comment Share on other sites More sharing options...
akira fan Posted June 12, 2019 Author Share Posted June 12, 2019 Thanks for the reply. I notice that this video was uploaded last year, so I wonder if I can make the same result as the video did (build mesh while holding the ball) by current SDK? Or should I wait for the new SDK to do so? Thank you. Link to comment Share on other sites More sharing options...
Daniel_Y Posted June 12, 2019 Share Posted June 12, 2019 Yes, it is supported in v0.8.0.2, so you could see the Vive controller 3D model would be occluded by generated meshes during scanning in Experinece. Link to comment Share on other sites More sharing options...
akira fan Posted June 12, 2019 Author Share Posted June 12, 2019 Thanks for your answer. Now I can make the 3D model be occuluded by the mesh while scanning, now I'm trying to see if I can also get the colliders work when scanning. Thanks. Link to comment Share on other sites More sharing options...
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