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HTC Focus Lock degrees of freedom UE4


henrikvrtraveler
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Hi  ,

 

To clarify more specific, if you use Controller Loader, please set Simulation Position as below (No simulation).

You can refer the document for detail.

https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealDevicePose.html

 

If you use Motion Controller and Finch Controller , you can try below blueprint:

 

Or if you use Chrip controller + Controller Loader or Motion Controller, please use below blueprint to receive the rotation.

Thanks.

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Thank you! Passenger mode is exactly what I was looking for, is there anyway to automate / modify this on runtime? We do aim to have multiple headsets, and the less manual interference the better. Either through ADB command or editing a config file? Anything that can be automated :)

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Hi   ,

 

You can try to edit blueprint.

From below snapshot, there is a function called UpdatePawnPose PIE inside WaveVR_Pawn.

Remove the sequence of tracking position as below (see thick line)

 

And we will consider a flag to enable/disable tracking position like this in the future design:

Thanks.

 

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