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Getting VerboseData at the fastest rate possible.


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  • 2 months later...

Hi @PavelP and @Corvus,

I get the same problem as @PavelP. After a few seconds, the NullReferenceException with System.Buffer.memcpy4 is thrown. After the exception Unity freezes and needs to be closed by the task manager. 
Tested with:

  • Unity 2019.2.17f1 and 2020.1.6f1
  • SteamVR 1.13.10
  • SRanipal_SDK_1.1.0.1

Has someone found a solution?

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Sure. Just a simple example:

public class TestViveProEye
{
    private Vector3 leftOrigin;

    public void StartUpdateData()
    {
        SRanipal_Eye.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye.CallbackBasic) UpdateData));
    }

    public void StopUpdateData()
    {
        SRanipal_Eye.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye.CallbackBasic) UpdateData));
    }

    private void UpdateData(ref EyeData eyeData)
    {
        //Works as expected
        Debug.Log(eyeData.verbose_data.left.gaze_origin_mm);

        //Throws NullReferenceException: Object reference not set to an instance of an object
        //UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
        leftOrigin = eyeData.verbose_data.left.gaze_origin_mm;
        Debug.Log(leftOrigin);
    }
}


It is odd. Storing the eye tracking values locally or passing it to other functions causes a NullReferenceException. However, printing the value to the console works just fine. Maybe I'm missing something on the scope of the callback function(UpdateData), but I'm not sure. 

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@Corvus to give you more information.

same problem persists with:

  • SRanipal 1.3.0.9
  • SRanipal Framework Version 2

For the first 70-200 frames (changes each time when registering the callback function) the callback function works fine and as intended. After the first few hundred frames, the NullReferenceException is thrown each following frame. Unregistering and reregistering the callback function repeats the described behavior. 

best,
Stefan

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  • 1 month later...

@imarin18

Hello, 

Thank you for your comments, we have been trying to use the two scripts for getting data at 120 Hz but our unity freezes when we try to implement the solutions above.

Please could you elaborate on your second point, what do you mean by adding another counter in the while loop? 

Thanks!

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