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What should I set minWaveSDKVersion to?


MartinEklund
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Documentation says:
"if your app invokes an API effective with Runtime
version 2 and this API is “MUST HAVE” for your content"
But it is not clear what is the required API version
for individual scripts / prefabs etc

 

I currently use:
- Input: WaveVR_Controller.Input(...).GetPress...
- Display controllers: WaveVR_ControllerLoader
- Controller Transforms: WaveVR_Controller.Input(...).transform
- Camera Transform: WaveVR_InputModuleManager.Instance.gameObject
- prefabs: [WaveVR], WaveVR_ButtonList, WaveVR

 

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