Jump to content

Enabling / disabling the plugin at runtime?


P4688
 Share

Recommended Posts

Hi,

Base on project needs, we want to switch or disable the 3d audio plugin at runtime, so it'd be great to know if is possible to switch/disable the plugin when some situations are detected?

I use the unity plugin,and the version is 2018.2.15f1.

 

Best,

 

Link to comment
Share on other sites

Hi P4688,

 

As far as I know, there is no method to change the spatializer SDK in unity at runtime. You still can disable all effects in the VIVE 3DSP audio source when your specific event happens. When effects are disabled, no calculation or processing are taken effect. Hope that could help you.

 

 

 

Best regards,

Prof. 3D Sound

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...