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Enabling / disabling the plugin at runtime?


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Base on project needs, we want to switch or disable the 3d audio plugin at runtime, so it'd be great to know if is possible to switch/disable the plugin when some situations are detected?

I use the unity plugin,and the version is 2018.2.15f1.




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Hi P4688,


As far as I know, there is no method to change the spatializer SDK in unity at runtime. You still can disable all effects in the VIVE 3DSP audio source when your specific event happens. When effects are disabled, no calculation or processing are taken effect. Hope that could help you.




Best regards,

Prof. 3D Sound

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