Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Use Controller Trigger Button on a Gaze Project


ENODO
 Share

Recommended Posts

Hello, everyone,


I am working on an app, where the  reticle is used to validate actions.


I want to use the controller trigger button to access a menu, and I can't find a way to do a test to detect it.

 

For my project, I use the prefab WaveVr, into which I have slipped the prefab ReticlePointer.

 

I understood, by looking at the "Button_Test" scene in the examples, that I had to use the "Wave VR_Input Module Manager" script to test my trigger.

I choose Override System Settings, and I choose Controller, in Custom Onput Module, and it works.

The problem is that in my scene I don't use this script and as soon as I put this script, or this prefab, my ReticlePointer doesn't work anymore.

 

In Fact, I would like to be able to stay in Gaze and use the Controller's functions.

 

How to do this?
Thank you.

Sincerely
Chris

( tag added by moderator) 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...