ScottHerz Posted June 19, 2019 Posted June 19, 2019 Hi. I'm trying to play with the SRWorks 0.8.0.2 SDK, but can't get anything to run (and not crash). I've tried making a new project in Unity 2018.3.13f1. After commenting out Registry calls, I crash with the abbrivated backtrace: 0x00007FF9410B5F34 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface0x00007FF9410B4BD5 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface0x00007FF9411A7E60 (ViveSR_API) SystemMonitor::operator=0x00007FF9411B3D8D (ViveSR_API) ViveSR_StartModule0x000000002219B5FA (Assembly-CSharp) Vive.Plugin.SR.ViveSR_Framework.ViveSR_StartModule()0x000000002219B4A3 (Assembly-CSharp) Vive.Plugin.SR.ViveSR_Framework.StartModule()0x000000002219A513 (Assembly-CSharp) Vive.Plugin.SR.ViveSR.ViveSR_StartFramework()0x000000001A1BB264 (Assembly-CSharp) <StartFrameworkCoroutine>d__27.MoveNext()0x000000001A1BA3E0 (UnityEngine.CoreModule) UnityEngine.SetupCoroutine.InvokeMoveNext()0x000000001A1BA5D0 (UnityEngine.CoreModule) <Module>.runtime_invoke_void_object_intptr()0x00007FF914BBBE7B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF914B41E32 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FF914B4AE3F (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2966] mono_runtime_invoke 0x0000000140C00F5A (Unity) scripting_method_invoke0x0000000140BF12AA (Unity) ScriptingInvocation::Invoke0x0000000140BC4815 (Unity) Coroutine::Run I then tried to run the Vive_SRWorks_Demo executable and crash in pretty much the same spot it looks. Thoughts on how to get past this? ( tag added by moderator)
ScottHerz Posted June 19, 2019 Author Posted June 19, 2019 Through some amount of handle jiggling and enabling the camera in Steam VR settings (but diabling caperone bound), I was able to get it to work.
HackPerception Posted June 21, 2019 Posted June 21, 2019 - So the demo scenes are currently up and running as anticipated?
ScottHerz Posted June 21, 2019 Author Posted June 21, 2019 They are! Though it took a little doing (missing Registry class, plugin collisions and camera settings). I eagerly await your .9 release.
Daniel_Y Posted June 21, 2019 Posted June 21, 2019 SRWorks+SRanipal could work under Unity 2018.1.0f2 with the following steps 1. import SRWorks Unity package. 2 import StreamVR v1.2.3 package and SRWorks Experience if desired. 3. import SRanipal package. (cancel replacing SRWorks_log.DLL)
bambo Posted July 2, 2019 Posted July 2, 2019 Hi, tested suggestion with a windows 10 pc and htc vive pro eye headset. However it is not working when ever I want to play the demo scene (from SRWorks Experience) unity crashes. I have a related warning (see image) but I cannot solve it. The camera is enabled. Any idea?
Daniel_Y Posted July 4, 2019 Posted July 4, 2019 Have you check if my system is enabled to support Vive Pro’s SRWorks SDK functionalities followed by https://developer.vive.com/resources/knowledgebase/vive-pro-srworks-sdk-qa/?
bambo Posted July 8, 2019 Posted July 8, 2019 I have all 3 green checkmarks. Further I noticed that my RAM increases up to ca. 95 % in the first few seconds. I have 16 GB RAM and a RTX 2060 graphics card.
Corvus Posted July 8, 2019 Posted July 8, 2019 SRWorks 0.8.0.2 does not support Turing GPUs yet. Should have an update with support soon. https://community.viveport.com/t5/Vive-SRWorks-SDK/List-of-Supported-GPUs/m-p/30984?
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