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Track head movement


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 - Can you please provide some additional context as to what effect you're trying to achieve with your mechanic? It sounds like you're trying to move an object in your level - can you please provide additional information about what exactly you're trying to achieve? Are you moving the object to keep it in the center of the player's FOV or are you actually trying to navigate the object in all 3 axis across your level? 


At a super high level, you can assign the object as a child of the camera which should keep the object in the center of the FOV as you move your head around. You can do this at runtime. More complex interactions require more complex scripts - if you provide us with additional context about your desired mechanic we may be able to provide guidance on how to best implement it. 



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