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Vive Wave SDK__ rendering texture problem and Sleep mode problem


EonSik
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1. Want to show screen that is shown on camera through Raw Image. We’re using rendering texture to render to do this with 3 more cameras. In the Wave SDK, basically Single Pass is recommended for Stereo Rendering Method. In this case, dot images are duplicated, and if we use multi pass, game is stopped while gaming. How to resolve this issue?
Question: In the Single pass, how to render Rendering Texture with the same screen on the computer?

 

 

2. While playing games, game is stop when playing again sometime after taking off HMD, and when move to home screen while playing games, game music keeps coming out but cannot get back to the game. How to resolve this?

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