Willow Posted July 19, 2019 Posted July 19, 2019 Hi, I tried to follow the steps to set up the Hand Tracking SDK(V.0.8.1) in UE4(4.20). I copied the plugins into 3rd party folder and copied the Unreal Project Plugin.zip into the project folder (a C++ Empty project). Then I rebuild the project and reopen the project. I can enable the Hand Tracking SDK plugins but the problems are that I cannot see any samples, there wasn't any source code appear in directories under my project. Did I do something wrong? Any help is appreciated! Thank you! ( - tag added by moderator)
Keate Posted July 20, 2019 Posted July 20, 2019 Hi,Willow. Have you checked Show Plugin Content in the lower right corner of content browser?
Willow Posted July 20, 2019 Author Posted July 20, 2019 wrote: Hi,Willow. Have you check Show Plugin Content in the lower right corner of content browser? oh... I don't know there is an option...new to UE4 too... It solve my problem, thank you for your time!
MDV Games Posted August 6, 2019 Posted August 6, 2019 @zzy, @Keate Hi, guys. Would you please clarify, how to set up correctly to work the Hand Tracking SDK and WaveVR Plugin (for Vive Focus)? I copied all the necessary plugins into their own folders (ViveHandTracking and WVR). What's next? My application don't run on Vive Focus when I export to apk (android). I've tried to add a Pawn to my scene, but nothing is working. What I'm missing?
Keate Posted August 6, 2019 Posted August 6, 2019 25 minutes ago, MDV Games said: @zzy, @Keate Hi, guys. Would you please clarify, how to set up correctly to work the Hand Tracking SDK and WaveVR Plugin (for Vive Focus)? I copied all the necessary plugins into their own folders (ViveHandTracking and WVR). What's next? My application don't run on Vive Focus when I export to apk (android). I've tried to add a Pawn to my scene, but nothing is working. What I'm missing? Hi, have you set up project settings for android? I would recommend you use WaveVR project settings. Then,check a boolean variable named useWVR in ViveHandTracking.build.cs has been set to true, so that the correct library would been copied into apk.
MDV Games Posted August 7, 2019 Posted August 7, 2019 22 hours ago, Keate said: Hi, have you set up project settings for android? I would recommend you use WaveVR project settings. Then,check a boolean variable named useWVR in ViveHandTracking.build.cs has been set to true, so that the correct library would been copied into apk. @Keate I finally figured it out. I exported an APK and my application run on Vive Focus. But there is another problem. I see and control only one point instead of the whole hand. I.e. 3D points and joints don't returned for detected hands. What am I doing wrong?
zzy Posted August 8, 2019 Posted August 8, 2019 Hi @MDV Games Skeleton support is not available on Focus and Android phones at the moment. We have plans to support it in future, but we are still working on it.
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