Survios Posted August 21, 2019 Share Posted August 21, 2019 (edited) Is there a way to upload builds of our games through a command line tool? If not, is there a plan to support this in the future? Edited August 21, 2019 by Survios Link to comment Share on other sites More sharing options...
HackPerception Posted August 22, 2019 Share Posted August 22, 2019 @Survios - Currently we can only accept builds via the developer console. Our content operations teams are currently building out enhanced functionality within the current devconsole submission workflow and we're evaluating how to add additional submission tools in the future. A CLI feature will require some refactors and rebuilds on both our backend as well as the SDK side - it's definitely a target but there's some initial groundwork that needs to occur before we can move towards CLI support. If anybody else is reading this and wants CLI as well - feel free to voice your opinion on this thread for our operations team to see. Link to comment Share on other sites More sharing options...
Maze Theory Posted October 29, 2019 Share Posted October 29, 2019 Yes please - I've got our CI pipeline churning out nightly builds directly into the Steam and Oculus back ends, but still having to do Viveport manually... Link to comment Share on other sites More sharing options...
SinnStudio Posted April 13, 2021 Share Posted April 13, 2021 Is there a way to upload via CLI yet? Link to comment Share on other sites More sharing options...
Corvus Posted April 13, 2021 Share Posted April 13, 2021 @SinnStudio @Maze Theory @Survios Yes, there is now a CLI tool you can access via the dev console (Binary Build page). Here is the documentation: https://developer.viveport.com/documents/viveport-uploader-document.pdf Quote New CLI tool is available now! Upload your build with the latest CLI tool - if you're using version lower than 1.0.0.2, please download the latest version to start uploading. Upload builds faster via the Viveport Command Line Interface Tool which enables resumable uploads and supports faster upload speeds when compared to the browser interface. For more information, refer to the Viveport CLI tool's documentation Link to comment Share on other sites More sharing options...
jonnwarne Posted November 15, 2022 Share Posted November 15, 2022 On 10/29/2019 at 8:57 PM, Maze Theory said: Yes please - I've got our CI pipeline churning out nightly builds directly into the Steam and Oculus back ends, but still having to do Viveport manually... UFABET I think there are different options are available to explore out it. Sometime it create some errors but these are fixable things. Link to comment Share on other sites More sharing options...
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