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[Unity3D] Get Proximity Sensor Status


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  • 4 months later...
  • 2 years later...

Sample code:

        public static bool IsUserPresence()
            if (ProximitySensor.current != null)
                if (!ProximitySensor.current.IsActuated())

                return ProximitySensor.current.distance.ReadValue() < 1; // near p-sensor < 1cm
                return false;
            return true;

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  • 1 year later...


Just a little update to say that the sample code doesn't seem to work with the latest version of the WaveXRPlugin, however the asset shared by @thylaxene (https://assetstore.unity.com/packages/tools/integration/pa-proximity-25685) still works perfectly.

Also I found this post by looking for a replacement for CommonUsages.UserPresence since it's not supported anymore since the release 5.3.0 of Wave XR Plugin and I wondered why it's no longer supported ? Was it replaced by something else I didn't found ?



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  • 2 months later...

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