andrewmo2014 Posted November 21, 2016 Share Posted November 21, 2016 Hey, I am having trouble trying to submit my Unity app to Viveport. The app already runs on SteamVR (which is required to run properly). I am having trouble understanding the Binary Build portion of the Viveport Submission Guide. In particular, how do I compress my Unity app in a .ZIP file as requested. I have listed my concerns in particular below: How do I compress files such that "when the zip is decompressed, you will get the app binary and its support files, not a directory containing those files"? I have three files all contained in a root folder when a Unity binary is built on Windows: (1) .exe, (2) Data folder, (3) steam_api64.dll. If I zip these directly, they are compressed in one folder that does not decompress as requested. Where do I locate and edit the "binary_path_windows:" line? Where do I access the Content Manifest? Please let me know what my next steps should be. Thanks! Link to comment Share on other sites More sharing options...
andrewmo2014 Posted November 21, 2016 Author Share Posted November 21, 2016 Thanks for the help . I'll use the tips from your most recent PM! Link to comment Share on other sites More sharing options...
4funStudio Posted February 25, 2017 Share Posted February 25, 2017 I am having the same question: Where do I locate and edit the "binary_path_windows:" line? Where do I access the Content Manifest? Link to comment Share on other sites More sharing options...
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