andrewmo2014 Posted November 21, 2016 Posted November 21, 2016 Hey, I am having trouble trying to submit my Unity app to Viveport. The app already runs on SteamVR (which is required to run properly). I am having trouble understanding the Binary Build portion of the Viveport Submission Guide. In particular, how do I compress my Unity app in a .ZIP file as requested. I have listed my concerns in particular below: How do I compress files such that "when the zip is decompressed, you will get the app binary and its support files, not a directory containing those files"? I have three files all contained in a root folder when a Unity binary is built on Windows: (1) .exe, (2) Data folder, (3) steam_api64.dll. If I zip these directly, they are compressed in one folder that does not decompress as requested. Where do I locate and edit the "binary_path_windows:" line? Where do I access the Content Manifest? Please let me know what my next steps should be. Thanks!
andrewmo2014 Posted November 21, 2016 Author Posted November 21, 2016 Thanks for the help . I'll use the tips from your most recent PM!
4funStudio Posted February 25, 2017 Posted February 25, 2017 I am having the same question: Where do I locate and edit the "binary_path_windows:" line? Where do I access the Content Manifest?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.