Toperr Posted December 1, 2022 Share Posted December 1, 2022 Please help. Eye of the icon always black =( SR_Logs.zip Link to comment Share on other sites More sharing options...
CameronKostopoulos Posted December 5, 2022 Share Posted December 5, 2022 (edited) Can't get this to work 😞 I keep getting the "This HMD doest NOT has eye-tracking feature, Error : 0" in my log, even though I've tried everything in this thread. I don't see "Eyechip" in devices, maybe that has something to do with it? But I don't know how to install that manually. Using a RTX 3090 and AMD Ryzen 9 3900X. Edited December 5, 2022 by CameronKostopoulos Link to comment Share on other sites More sharing options...
CameronKostopoulos Posted December 5, 2022 Share Posted December 5, 2022 I see the EyeChip device hidden in device manager, with the error Currently, this hardware device is not connected to the computer. (Code 45). Could this be why? Any ideas how to fix this? Link to comment Share on other sites More sharing options...
CameronKostopoulos Posted December 6, 2022 Share Posted December 6, 2022 Hi guys I ended up fixing my error by removing Vive console and SRanipal 1.3.6.6 and installing SRanipal 1.3.1.1 instead. As soon as I plugged it in I got a message that the device was updating and then the robot finally turned orange and I was able to calibrate. Hope this helps someone! Link to comment Share on other sites More sharing options...
Justin_K Posted January 7 Share Posted January 7 It seems like many are still struggling with the eye tracking in the Vive Pro Eye... I recommend simpleXR! https://github.com/unity-sXR/sXR Before downloading the project, uninstall SRanipal using the uninstaller (don't just delete it). Install Vive Console for SteamVR (through Steam). It comes with the latest SRanipal. Once you have Vive Console, you need to add the SRanipal SDK to your Unity project. https://developer-express.vive.com/resources/vive-sense/eye-and-facial-tracking-sdk/download/latest/ Install it by doing Assets->Import package-> Custom package. Select the unity package for the sdk. If you've installed everything properly, you should be able to get all the eyetracker info by using sxr.StartRecordingEyeTrackerInfo(). You can access the eyetracker info in real time by making calls to the GazeHandler.Instance I'll be launching a Vive Pro Eye tutorial for simpleXR early next week. Feel free to reach out with any questions Link to comment Share on other sites More sharing options...
Justin_K Posted January 7 Share Posted January 7 I'll still be making a complete video walkthrough early next week, but this should be helpful: https://github.com/unity-sXR/sXR/wiki/Vive-Pro-Eye-Setup I won't be able to test some of the newer functions until Monday. If someone gets an error feel free to reach out (sxr.unity@gmail.com) Link to comment Share on other sites More sharing options...
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