Jump to content

Vive Pro Eye Calibration Initialization Error Troubleshooting


Recommended Posts

Can't get this to work ūüėě I keep getting the "This HMD doest NOT has eye-tracking feature, Error : 0" in my log, even though I've tried everything in this thread. I don't see "Eyechip" in devices, maybe that has something to do with it? But I don't know how to install that manually. Using a RTX 3090 and¬†AMD Ryzen 9 3900X.¬†

Edited by CameronKostopoulos
Link to comment
Share on other sites

  • 1 month later...

It seems like many are still struggling with the eye tracking in the Vive Pro Eye...  

I recommend simpleXR!  https://github.com/unity-sXR/sXR

Before downloading the project, uninstall SRanipal using the uninstaller (don't just delete it).  Install Vive Console for SteamVR (through Steam). It comes with the latest SRanipal.  

Once you have  Vive Console, you need to add the SRanipal SDK to your Unity project.  https://developer-express.vive.com/resources/vive-sense/eye-and-facial-tracking-sdk/download/latest/

Install it by doing Assets->Import package-> Custom package.  Select the unity package for the sdk.  

If you've installed everything properly, you should be able to get all the eyetracker info by using sxr.StartRecordingEyeTrackerInfo().  You can access the eyetracker info in real time by making calls to the GazeHandler.Instance

I'll be launching a Vive Pro Eye tutorial for simpleXR early next week.  Feel free to reach out with any questions
 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

√ó
√ó
  • Create New...