ScottHerz Posted October 8, 2019 Share Posted October 8, 2019 I've found that the Vive Pro Eye produces very noisy results when the user looks towards the periphery. I saw in another post that there was this method: SRanipal_Eye.SetEyeParameter I've tried toggling gaze_ray_parameter.sensitive_factor between 0 and 1 and I don't see a difference at all. Are there some rules about when to call that method to get it to do something? @Daniel_Y @Corvus Link to comment Share on other sites More sharing options...
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