Jump to content

Vive Cosmos controllers not tracking


BlakeStoneVR

Recommended Posts

Hi there,

I'm one of the developers of Shadow Legend VR and it seems that Cosmos users can't play our title due to controllers not tracking. Is this something that we are able to fix on our end or will HTC being developing a patch for this issue? It seems that all games developed in Unity are not supported at the moment? 

Thanks for your help, Blake

Link to comment
Share on other sites

Hey Blake,

Thanks for reaching out. This sounds like a controller binding update needed. Here are the resources to fill you in on how to support Cosmos tracking:

 

Let us know if you have any follow up questions here.

Thanks,
Steve

 

Link to comment
Share on other sites

On 10/11/2019 at 1:30 PM, stvnxu said:

Hey Blake,

Thanks for reaching out. This sounds like a controller binding update needed. Here are the resources to fill you in on how to support Cosmos tracking:

 

Let us know if you have any follow up questions here.

Thanks,
Steve

 

Hi Steve,

One of our users has created a custom binding that works for the Cosmos in our game (now published to the workshop) and I was wondering if we are able to publish his binding as the default Cosmos controls for our game? And also, how would he go about finding the .json file with that binding?

Thanks,

Blake

Edited by BlakeStoneVR
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...