ben-FLOAT Posted November 5, 2019 Share Posted November 5, 2019 We've been looking to improve our iteration times, and while profiling found VIU causing a large slowdown. We are using Unity 2018.4.0 and VIU 1.10.4. The main cause seems to be searching the file system in SymbolRequirement.Validate(). Attached is a screenshot of a deep profile. Without deep profile, the delay is about 9500 ms. More info: Simulator is only device enabled in VIU Settings. The scene has one moving cube in it. The PC has SSD hard drives. The spike shown here happens a frame or two after the startup. Ideally, SymbolRequirement.Validate() would not be done at all when playing in editor (perhaps only on changing VIU settings or build settings?) Link to comment Share on other sites More sharing options...
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