cocoya Posted August 9 Share Posted August 9 On 5/22/2024 at 2:56 PM, Tony PH Lin said: Hi @bipul mohanto, SRanipal was legacy SDK which now we encourage all developers to move OpenXR. Here is the tutorial of OpenXR eye gaze for your reference. https://developer.vive.com/resources/openxr/unreal/unreal-tutorials/eyegaze/ Thanks. Hello. I am using unreal 5.2. When I execute the EyeGaze map example of OpenXR Eye Gaze, the dart board only displays earth-colored squares. I would like to know how to solve it. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 9 Share Posted August 9 Hi @cocoya, Could you double check BP_DartBoard, ensure GetGazeData value is set to True? Link to comment Share on other sites More sharing options...
cocoya Posted August 9 Share Posted August 9 23 minutes ago, VIVE_chengnay said: Hi @cocoya, Could you double check BP_DartBoard, ensure GetGazeData value is set to True? No, it shows false. :(( Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 9 Share Posted August 9 Hi @cocoya, If it is set to False, please check your eyetracking hardware. Link to comment Share on other sites More sharing options...
cocoya Posted August 9 Share Posted August 9 1 minute ago, VIVE_chengnay said: 你好@可可亞, 如果設定為 False,請檢查您的眼球追蹤硬體。 I checked my vive pro eye HMD and the eye tracking correction initialization will show failure but I don't know why :(( Link to comment Share on other sites More sharing options...
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