mushroom206 Posted November 11, 2019 Share Posted November 11, 2019 hi, I have vray material imported from a .vrscene file. it looks normal in the editor on the mesh, and it showing in the VR preview. but when i launch the project on my vive focus plus, no material no longer show and all i can see is the mesh with black and gray checkboard. Am I missing any settings? steps? or it's a bug? im using UE4 4.22.3 Thank you @Cotta @JustinVive @Tony PH Lin Link to comment Share on other sites More sharing options...
mushroom206 Posted November 13, 2019 Author Share Posted November 13, 2019 I figured out a walk around. All the vray materials from the .vrscene file are imported as vray material instance, im not sure why these are not shown in the vive focus plus build, but once I replaced the materials with a VrayMtl file, it works. Please advice if I'm missing some settings or it's a bug. Link to comment Share on other sites More sharing options...
mushroom206 Posted November 14, 2019 Author Share Posted November 14, 2019 basically, if i use the vray material imported from vrscene directly, the materials will not show in the vive focus build. but if i modify the parent VrayMtl file of the materials, and apply directly on the mesh, it will show in the build. @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
Cotta Posted November 29, 2019 Share Posted November 29, 2019 Hi @mushroom206 Thanks for your sharing. For now we don't have better suggestion other than the workaround you found. It may need further investigation to clarify what caused this 3Dmax/UE/Wave compatibility problem. Please use the workaround as you described, before we manage to get more clues clarifying this issue. Link to comment Share on other sites More sharing options...
Cotta Posted December 3, 2019 Share Posted December 3, 2019 Hi @mushroom206 One more thing that could help us clarify it faster: Could you try this case on a simpler project without using WaveVR plugin? We suspect the same issue could be happening on generic Android project build as well.It'd help us adjusting priority on this case, if we can clarify it's only broken when WaveVR is used Link to comment Share on other sites More sharing options...
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