MacBread Posted November 26, 2019 Share Posted November 26, 2019 I 'm connecting Unity with Vive pro to Labview to control external camera. I knew very conventional way to send value(X, Y, Z rotation value) through text file output. but It is a bit slow and not real-time. text file should be closed for reading from Labview. So I found some on google way to send value. but I wonder these are available and what do you think which method is best way for real-time connection. 1) Read registry As I know, SRwork updates its internal value to registry. (HKEY_CURRENT_USER\\Vive_SRWorks) No need to make complex function. some works needed on Labview. but It seems not work. registry values are still 0 while running and can't build at now. like a topic below. sad.. ;( 2) Command line (Communicate through CMD) 3) TCP/IP - http://www.ni.com/tutorial/10060/en/#toc6 NI shows examples to connect Labview. but these seems to hard from tutorial.. anyway I'm studying about this. How do you think? I need your help! 🙂 @Jad, @Daniel_Y, @Dario, @Corvus @Andy.YC_Wang Link to comment Share on other sites More sharing options...
MacBread Posted November 27, 2019 Author Share Posted November 27, 2019 [ Solved? ] I find a method "PlayerPrefs"... Except security problem (key modification on Regedit), It works quite well!... Trying to reading value from Labview side. I hope they work fine in real-time. Link to comment Share on other sites More sharing options...
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