Corvus Posted December 3, 2019 Share Posted December 3, 2019 Android requires every app to use a manifest file to define the app requirements and other useful information. The Wave SDK uses the Android manifest to define HMD degrees of freedom (3DoF/6DoF), controller DoF (3DoF/6DoF), number of controllers supported (0,1,2), and the minimum Wave SDK required. https://developer.android.com/guide/topics/manifest/manifest-intro WaveVR Attributes Please ensure that these metadata in your manifest matches the capabilities of your title. This metadata will affect how VIVEPORT store distributes and displays your title. (NOTE: Required for store submissions and betas but not necessary for testing) https://hub.vive.com/storage/app/doc/en-us/ConfigureAppCapabilities.html https://developer.viveport.com/documents/sdk-wave/en/VRActivity.html Viveport DRM Android Manifest Documentation:https://developer.vive.com/resources/viveport/viveport-documentation/english/viveport-sdk/apis/drm-api/vive-wave-permissions/ NOTE: If using the Viveport SDK DRM you will also need to add the following line to the manifest: <uses-permission android:name="com.viveport.CHECK_LICENSE" /> Unity https://docs.unity3d.com/Manual/android-manifest.html - Download example manifest (attached below) - Copy example manifest into 'Customize' folder Assets\WaveVR\Platform\Android\Customize - Rename 'AndroidManifest_EXAMPLE.xml' to 'AndroidManifest.xml' - Edit the manifest, set values for NumDoFHmd, NumDoFController, NumController, and minWaveSDKVersion Unreal (UE4) https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/AndroidManifestControl/index.html https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/AndroidManifestControl/index.html#extrasettingsforapplication - Advanced APK Packaging - Extra Settings for <application> section (\n to separate lines) <meta-data android:name="com.htc.vr.content.NumDoFHmd" android:value="6DoF"/> \n <meta-data android:name="com.htc.vr.content.NumDoFController" android:value="6DoF"/> \n <meta-data android:name="com.htc.vr.content.NumController" android:value="2"/> \n <meta-data android:name="minWaveSDKVersion" android:value="1" /> Example to copy: <meta-data android:name="com.htc.vr.content.NumDoFHmd" android:value="6DoF"/> \n <meta-data android:name="com.htc.vr.content.NumDoFController" android:value="6DoF"/> \n <meta-data android:name="com.htc.vr.content.NumController" android:value="2"/> \n <meta-data android:name="minWaveSDKVersion" android:value="1" /> Skip Controller Pairing (Vive Focus & Focus Plus only): To skip the controller pairing dialog when you're app starts you can use add the following line to the manifest <application> section. <!-- Disable Controller Pairing (set to 'true' to skip controller pairing dialog) --> <meta-data android:name="no_controller_pairing" android:value="true" /> AndroidManifest_EXAMPLE.xml AndroidManifest_EXAMPLE_3DoF_Controller.xml 1 2 Link to comment Share on other sites More sharing options...
MarethyuVB Posted January 12 Share Posted January 12 Hey, can you publish the manifest file again? It isn't available anymore and it could help me with this weird bug. Link to comment Share on other sites More sharing options...
dario Posted May 2 Share Posted May 2 The links (except for Unreal docs) are all working as are the attachments above. Link to comment Share on other sites More sharing options...
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