docb Posted December 4, 2019 Share Posted December 4, 2019 Hand Tracking Version: 0.8.2 Unreal Engine 4 Version: 4.23 Windows 10 Extracted the hand tracking zip, moved to the Unreal Engine/Source/ThirdParty folder. First, get "Missing VRHands Modules" with the message "The following modules are missing or build with a different engine version: ViveHandTracking - Would you like to rebuild them now?" Select "Yes". Starts build. Error: VRHands could not be compiled. Try rebuilding from source manually. My only option is "OK". Is there a way to get rebuild from source manually? How can I get this to work with Unreal? Thanks! Link to comment Share on other sites More sharing options...
zzy Posted December 4, 2019 Share Posted December 4, 2019 Hi @docb You need to regenerate VS project and rebuild from source, please follow the steps below: Delete immediate and saved folders in your project. Right click your *.uproject file and select "generate source code from project" command Open your project in VS and rebuild Link to comment Share on other sites More sharing options...
docb Posted December 4, 2019 Author Share Posted December 4, 2019 (edited) @zzy Thanks for the help! When I go to the project folder, delete "Intermediate" and "Saved" folders, and then right click and select "Generate Visual Studio project files", I get the error "This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files". Since I can't open the project, I can't add C++ files. When I create a new project, add C++ blueprint, enable plugin, and then follow your instructions, I get the same error after generating the project files and after rebuilding the code in Visual Studio. When I do the same thing with a new C++ project. Enable plugin, restart UE, see the compile error, follow your instructions, I get the same error after generating the project files and after rebuilding the code in Visual Studio. Doesn't seem to want to build. Edited December 4, 2019 by docb Link to comment Share on other sites More sharing options...
zzy Posted December 5, 2019 Share Posted December 5, 2019 Hi @docb This seems like your unreal project is blueprint only and does not support c++ files. You need to add new c++ source files in your project first. Please try the the steps from link1 or link2. Link to comment Share on other sites More sharing options...
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