Phr00t Posted December 28, 2019 Share Posted December 28, 2019 I've been pondering a reddit post (linked below) that had a theory: in "low" lighting situations, the rings on the controllers are still at maximum brightness. The headset cameras adjust exposure to let more light in for the environment, but this causes the light from the controllers to bloom. The bloom effect makes it harder for the Cosmos' cameras to detect the edges of the controller lighting lines and determine the exact position of the controllers. This would explain the controller "wobble" when holding them still, and might be a factor in other tracking issues. The potential solution: adjust the brightness of the controllers with the exposure of the cameras. This way, the controllers brightness will stay more consistent with the environment. Please share this thought with your engineers. We are trying to help! @stvnxu @C.T. 3 Link to comment Share on other sites More sharing options...
stvnxu Posted December 30, 2019 Share Posted December 30, 2019 Hey @Phr00t! Thanks for sharing this. Hmm very interesting! I'll submit this as a feedback report to our engineers to review if they haven't yet considered this in their development. Thanks again as always for contributing and helping everyone here 🙂 Steve Link to comment Share on other sites More sharing options...
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